Why We Don’t Need a Red Dead Redemption 3
A fatal flaw in Red Dead Redemption 2 reveals all the reasons we don’t need a third game in the series.
I remember when video games were good. You had a clear objective, and you worked towards it. There was a sense of progress and accomplishment. In fact, a clear goal is what the most agreed-upon definition of a “game” actually is. It’s something that you do for the sake of doing it, not because you’re getting something out of it.
That’s why we don’t need a Red Dead Redemption 3. Red Dead Redemption 2 is a meandering, sandbox game. It’s not a game, it’s a sandbox. And that’s a problem, because sandboxes are not games. They’re places where you can do whatever you want, but there’s no real point to it.
There’s no sense of progress or accomplishment. You’re just doing things because you can, not because you’re working towards something.
This is the issue with various recent franchises that have popped up in recent years and quickly fell off. Minecraft, for instance, is nothing more than a sandbox. It’s a place where you can build whatever you want, but there’s no real point to it. There’s no sense of progress or accomplishment. You’re just building things because you can, not because you’re working towards something.
This was considered a feature of the game, not a flaw. But it’s a flaw, because it means that the game is not a game. It’s just a sandbox, and you can only play for so long before becoming tired of it.
Why Goals?
But why do we need goals? Why do we need a sense of progress? A study published in the Journal of Positive Psychology found that people who set goals for themselves are happier than those who don’t. Why? Because having a goal gives you a sense of purpose. It gives you something to work towards. And when you achieve that goal, it gives you a sense of accomplishment.
A study published in the journal Nature found that people who set goals for themselves are more likely to achieve them. Why? Because when you have a goal, you’re more likely to put in the effort to achieve it. You’re more likely to stay motivated and keep going when things get tough.
The bottom line is that goals are important. They make us happier and more likely to achieve our objectives. And that’s why game design needs goals. Without goals, there’s no point to the game. There’s no sense of purpose. We need goals to give us something to work towards, something to strive for.
Couldn’t Red Dead Redemption 3 Change?
No. We don’t need a Red Dead Redemption 3 is because the entire concept of the game is flawed. It’s a sandbox game masquerading as a game. It’s a game that doesn’t understand what games are supposed to be. If Rockstar wants to make a sandbox game, that’s fine. But they need to be honest about it. They need to call it a sandbox, not a game.